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Gamification

Gamification in Education


Applying game design elements, such as points, badges, leaderboards, and challenges, to non-game educational contexts to increase student engagement, motivation, and participation.

Games can introduce goals, interaction, feedback, problem solving, competition, narrative, and fun learning environments, elements that can increase learner engagement and sustain motivation.

We have a rich resource of digital assets of games, videos, songs, melodies, apps with AR/360VR/XR elements that can be deployed to suit designs of gamification for specific purposes.

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Contact us to adapt these and other games for gamification purposes.